Welcome to the test drive and thank you for your interest in The Village. This test drive is not game canon but will allow players the opportunity to experiment with game mechanics, the setting, and the flexibility of choice allowed by this game. The following prompts are examples of typical situations characters might face in the game. At least one thread from the TDM is required as part of the game's application process.
The setting details and locations are still being unveiled in the game, so prospective players are welcome to play with established locations or create their own within the general setting of Mathias.
Winter has arrived in Mathias. Snow falls steadily, big puffy flakes that pile up quickly in drifts as the wind blows them around town. The trees in the forest are covered in it, the branches bending under the weight and shaking when the piles fall from them to the forest floor. The roofs of buildings become solid white and drifts form in doorways as the wind tries to rush inside anywhere it can.
New arrivals wake in the forest, with its winding paths twisting back on themselves as they branch in either direction. It isn't safe to stray from the path, there is a menacing fog that waits just a few yards inward in any direction, but for now, there is nothing impeding movement along those snow-covered paths that cut through the trees. Continue stumbling in one direction and you'll reach the small town, coming out near the mishmash of quaint houses that nestle beside crumbling ruins that used to be homes. But choose the other and you'll seem to stumble on forever, huddling against the wind until there seems to be a clearing up ahead—
And then nothing. The earth opens up before you in a ravine so deep that the bottom cannot be seen. The other side can be seen, tantalizingly out of reach, and there is the sense that safety is just beyond, if only you could get there. But with that sensation is also the knowledge that if you stay here, you will die. The edge seems unsteady, like getting too close would set it crumbling and send you tumbling into that dark endless nothing that waits below...
BODIES WITHOUT SOULS
Benedict Books is nestled quaintly on the square surrounding Mathias's Town Hall, a thick layer of dirt covering the front windows. Looking through those windows provides a much different view than looking directly into the shop through the doorway — vague shapes and forms of figures seem to be inside, though no details can be determined through the streaks of grime. Flickers that resemble flashlights can be seen passing along the windows from time to time, and on occasion there is even a muffled tapping sound that comes from behind the glass, as if someone is trying to get your attention. The same distorted figures can be seen looking through the windows from the inside outward, but moving from one side or the other reveals... nothing. There is nothing there, and perhaps it is all in your imagination.
A portrait hangs at the front of the store to illustrate the namesake of the little shop... that may, in fact, not be so little. Dust covers everything in sight and detritus litters the wooden floor, as if someone left the door open and allowed half the forest inside.
The books are mostly familiar titles from the 1990s and earlier, but close examination will reveal that key details seem to have been changed. They fill shelves in neat lines along the walls and rows in between, the building almost seeming to stretch on forever until, finally, a small office can be seen tucked away in the back. A glance back toward the front door gives the impression that the room isn't that big, after all. Strange that you previously thought so.
Prying the door open is the only way to get inside the small office; the hinges have rusted and are caked with dirt and grime. Search as you might, there are no interesting bits of information to be found here beyond a few inventory lists on the little desk. There is, however, a green and gold safe in the corner that, no matter how many times one turns the dial, simply clicks and clicks. Scratches around the safe indicate that someone tried to get in at one point, though there's no indication as to whether they succeeded.
THE END APPROACHES
Standing at the center of Mathias, the town hall is a modest two-story building that would be welcoming if not for the faded sign, chipped paint, and deafening silence within its empty halls. It's a typical government building, with a reception desk at the front and rows of identical offices within, the names half faded from each door. But what catches the attention is a large bulletin board on the main wall beside the reception desk, once meant to hold flyers or announcements for the community.
What it holds now is decidedly different. Tacked onto the board are scraps of paper covered in an assortment of handwriting styles — requests for supplies should anyone find them, pieces of information shared in the hopes of someone understanding the strange symbols and mathematical equations, notes about those missing or recently deceased. And over the center of the board, tacked on top of other papers, is a map discolored with age. Mathias Township can be read in the corner, a stretch of forest displayed beneath it, but everything else has been smeared to illegibility with red... ink? Upon close examination, a keen eye will realize that the ink is actually blood, though whether it is human is unknown. And scrawled across that forest, nearly covering the illustration of a clearing and a large house within, are the words
he is coming
A number of tarnished metal pushpins are scattered around the edges of the board, waiting for future messages to be shared, and a stack of pristine white paper and pile of cheap ballpoint pens rest on one of three chairs beside the board. The chairs are clearly meant for those waiting for meetings and are covered in the same layer of grime as everything else in the building — everything except the pens, paper, and bulletin board.
[Those are their clues, but he has no idea where to start with this puzzle.
The silence stretches out a little longer.]
From what I can tell, the place is called Mathias. Other than that...I think we might very well be in another world, Harry. A completely different dimension.
[Cooper's still staring at the figures, without realizing that Harry's focused on him. But he seems to be used to it, as if that's exactly what he's expecting Harry to do.]
How...do we get out?
[He snaps his fingers again, focusing fully on Harry finally, tearing away from the figures.
Steve breathes out a sigh of somewhat-mitigated tension when he hears that familiar voice. It's not that he wants Wanda to be stuck in this place along with him... but it's good to hear a familiar voice.
It's good to see a familiar face, too, when he jogs up next to her.
"Maybe it means me," he says wryly. "Hey, there."
Zelda Spellman | Chilling Adventures of Sabrina | will match style
[ ... hell knows, scarcely the first time she's woken up disoriented under a tree, but even before she opens her eyes -- even before she has woken up to the point of remembering exactly how many centuries it's been since she ran wild of nights -- Zelda knows that something has gone profoundly wrong. She was born in the Greendale forest; she was baptized there; half the important moments of her life have taken place within sight of it, and she couldn't have begun to imagine the sickening shock of absolute certainty that she's nowhere near her own ground anymore, as though a compass inside her had started to spin frantically and endlessly.
Even to think of magic in this Dark Lord-forsaken place feels like flicking a nearly-empty lighter; she hasn't tried it yet. She nearly wants to lie back down and not get up again at the very idea of knowing definitely that she's alone in this strange silent fog with her powers fading, and she refuses to capitulate. Spellmans, whatever else and wherever they are, are not cowards in the face of inexplicable terror. The only possible thing is to stand up and follow the path until something sooner or later becomes manageable.
There's snow in her hair, and caked in her black fur coat, and she's begun to passionately hate her lovely, impractical, irreplaceable high-heeled boots by the time she notices the trees beginning to thin. The town that lies beyond them is hardly a promising sight, but there are enough small signs that it's not entirely deserted -- footprints not quite reburied in the snow, the occasional flicker of a lighted window.
Someone will have the bare decency to explain what the heaven is going on, or at least to find her a chair and a hot cup of coffee. ]
the end approaches
[ After a day or so, Zelda has more or less forcibly pulled herself together, at least to all appearances. She may be alone in this festering little town, surrounded by strangers; her powers may, just as she'd feared, been dangerously weakened and rendered unpredictable; all the more reason to comport herself with pride and dignity, as a Spellman and as the sole representative of the Church of Night any of these people are likely to meet.
She can be, at the very least, a better representative than some witches she could name, although for the first time in her life she honestly envies her sister's fearless and apparently senseless willingness to befriend absolutely anyone, anywhere, under any circumstances. Hilda would -- well -- certainly not know what to do, but she'd probably enjoy the opportunity to bury their fellow makeshift townsfolk alive in lemon bars and gushing sympathy.
Perhaps it's that sort of thought that's kept Zelda well clear of the bulletin board until now. That, and the dust stinging in her eyes as she writes, slowly and in a defiantly flawless copperplate:
[ For countless hours, Daisy Johnson has made her way through the files stored in Town Hall, looking for any crumb of information that might provide some clue as to what's going on here. After weeks of searching, she has nothing to show for her effort aside from a few papercuts on fingers already decorated with a rainbow of bruises. She's inhaled more dust than she cares to think about, but she hasn't managed to put together a single piece of this frustrating puzzle.
What she has gotten to do, however, is meet a variety of new arrivals who all seem to inevitably end up in the building. Whether it's a blessing or a curse, she's not the least bit surprised anymore to emerge from one of the many offices to find another unfamiliar face standing in front of the bulletin board. Honestly, she's getting a bit tired of playing welcome wagon, but there's no turning back now.
With her hands tucked into pockets, she takes a few steps closer until she can read the names written quite fancily on the paper. The identical last name is enough to make a leap or two in guesswork. ]
Your family? [ There's a sense of understanding in her tone that she doesn't hide but also doesn't layer on extra thick. Everyone here is missing someone, after all. ]
What can I say? Made you laugh, didn't it? Or at least smirk.
[ Because he saw the way the corners of his lips turned up. Can't fool him. ]
Sounds about right, but depending on how big a fall it is, what if you just send me down with a rope? Tie it to something up top while I go down, so you can follow.
[ Of course, there's some variables there like if Chas's remaining souls still function in this weirdo town. ]
What kind of other shite are we talking? [ The bit about Spooky Scribbles goes a bit over his head, but he gets the gist of it. He has a follow-up question about them, though: ] And do these scribbles do anything in particular?
[Harry's mouth opens. Closes. There's another long look, first at his fingers, then up at him. And then, pretty much in the same manner,]
Okay.
[The wind rustles in the leaves.]
So what do we do?
[This is starting to feel a lot like their usual twenty questions but as far as he's concerned, Cooper is the dream world and dimensions expert. Now that he's here he's more than willing to follow his lead on this.]
If it's happened to us, it's happened to other people. And maybe they might be able to help. We can also look for books, here!
[There's something else though, something a little hesitant in his eyes. Something he doesn't really want to tell Harry, even though it probably could help them. Should he...? He deserves to know.]
There's the possibility that we can't get out. At least not until something happens to get us out, too.
She offers him a slight smile when he stops next to her. "I didn't picture you as the ominous messages with-probably-blood type, but I've been surprised before. Though it's the less insanity inducing result, so, there's that." She's probably going to lose the last scrap of her sanity if she doesn't try to make a light joke. At least the familiar presence helps, much as she'd rather them be anywhere else.
"Also, hi. I didn't know you were here too; weird place, huh?"
[ There are others. Cole finds himself fidgeting again, mostly as a way of keeping relatively still while he listens. ]
You have a name.
[ Right. Hee's supposed to tell the other his name, too, isn't he? Cole forgets these things, a lot of the time. He wonders if this is the part where he shakes hands, too. He's seen people do that before. ]
I am Cole. It's very loud here, but I can't hear words, or things, just noise.
[ It happens in a snap--Cole is dextrous, always has been, always ready, but the place and that feeling had overwhelmed him. So much so that Dorian has to pull him back, and Cole almost loses his footing, the rogue completely taken off guard.
It's good Dorian's here, Cole thinks. He's not alone. Dorian is a friend, Cole has discovered--Dorian is like family, or what he imagines a family is supposed to be. Even as the other holds away from the chasm, there's a strange part of Cole that's desperate to climb back over, to go to the other side. Maybe that will block everything out, that strange feeling of dread. ]
Thank you. [ It's genuine, as Cole glances over to where Dorian's mentioned, and then over at his friend. A thought occurs to him as he starts moving, face hidden beneath unkempt bangs. ]
[ It's a question, curious, as Cole is wondering why he has to 'chill out.' He's not particularly cold, but he's not warm enough to be told to cool down, though this girl talks like Varric and his strange way of phrasing things. Is that what this is? Does his temperature have anything to do with this conversation?
He's not moving from where he is, looking expectantly at the other for a brief moment before looking back at the bulletin board. ]
[ Most likely debatable. Are puns ever really not groan-worthy? ]
Here's hoping that's sooner rather than later. [ She starts to move along side him. ]
Actually — I could take a higher approach, if you want to stay more ground level? [ She's not sure how high up she can fly here, but, it's worth a shot. ]
Chyler keeps one hand pressed against her stomach as she walks, the hole in her body armor and the blood around it visible through her spread fingers. It hurts, it still hurts, but it isn't the blinding pain edging toward blackness any more. The teen is filthy with soot and mud. Chyler brushes her hair back from her face, her ruined crown braid not keeping it in place any more.
They left her in the woods.
She told them to.
She has to keep reminding herself of that. She told them to go, she told them.
Told them to leave her on a planet full of the dead.
Chyler straggles to a halt at the edge of the ravine, staring down into the blackness with a dazed look on her face.
the end approaches
She's no less dazed by the time she finds her way to the strange little town in the woods. She's stopped, at least, pressing her hand to the gash in her body armor. The spot throbs with pain, but the entry wound is small, small enough that she's not scared any more that her insides will come spilling out if she lets go.
Somehow, Chyler locates the town hall. It's more luck than intention. She's shivering by now, not dressed for the cold, but it's better once she's inside.
She gives the bulletin board a long, blank look, before turning her back to it and facing the rest of the building. Very quietly, very confused, she murmurs, "Where are all the dead?"
[Funny how the "we will die" kind of went in one ear and out the other. But to be fair, how many bad omens had the Spirit Boy spouted about before? How many dark things had he dragged out of him? How many times have they all be into assorted situations that may or may not kill them? Too many to count for him to really take it too seriously. Especially if that Chasm means death, and going back the way they came may not. Surely they can change the outcome by changing their path... He's not nearly so optimistic, but he likes the odds better in any case.
He starts back along their footprints in the snow and quirks a brow at his companion.]
I am, this little torch can only do so much and I think I'm losing feeling in my extremities. Are there icicles on my mustache yet?
[ He just wouldn't be Dorian if he didn't fuss a little at his less than ideal surroundings. But to be fair it's not as if they can do much about it. They didn't exactly come prepared to be thrown into an alien landscape covered in snow. Usually the grunts brought a camp for them to cozy up by a fire and sleep in a tent to wait out the storm. None of those around for miles.]
As bad an idea it was to walk around in the dusk of the evening, Raylan and his restless legs were out anyway, unable to take the walls slowly closing in on him like a stalker closing in on unsuspecting prey. It creaked due to its age, more than likely, but Mathis had been chewing at the stone faced Marshal for too long for it to not have an effect on him.
The gap plagued him so he plagued it but he did not expect to see anyone out here with him. He debated for a long minute about if he should say anything at all to a possible hallucination, but on the chance the figure wasn't a figment of his imagination, he'd go with something netural.
Chyler turned sharply at the sound of a voice, a human voice, wincing as the action sent a stab of pain through her gut. Several thoughts occurred at once when she saw him.
Survivor.
Adult.
Civilian.
...Hat?
She stared blankly for a moment more. “How did you get out here?”
No 'Polo'. Meant a few different things but an answer that wasn't the one he expected was good news. Confirmations of reality.
"Think that's my question for you. Though I'm fairly sure I could guess my answer. As for yours well.." He gestured at his boots. "One foot in front of the other.."
He gestured at her hand over her gut. "You alright there?" She didn't look alright.
One of those four thoughts was significant. Which one it was came slowly.
Civilian.
Chyler straightened, wincing again, trying to inject authority into her voice. “There’s been an attack on the...” On the planet. The planet.
She cleared her throat. “There’s been an attack. If we can get to Corbulo, we might be able to get a signal out to anyone still listening.”
If anyone was left to listen. “You should stay with me.”
Though what she was going to do without a gun, she had no idea. The things that came after them weren’t the sort of thing she could fight hand to hand.
Edited (I accidentally a period) 2021-02-01 00:17 (UTC)
"It's about time I tried something new," he says lightly, appreciating her
efforts to keep everything calm. "Though first off I should probably
go with something a little more minor, like new shoes."
He's accustomed to new or alien technology these days - well, as accustomed
as one can get - but supernatural matters can be far more unnerving. He got
dragged to too many creepy movies by Bucky back in the day, and to be fair
he dragged Bucky to a few, as well, while trying to prove something. He
doesn't know who he was trying to prove something to. That would be far too
intelligent.
One thing making him feel more comfortable, though, is the supernatural
knowledge and strength of the woman next to him.
"It sure is. I only got here earlier today. Haven't been able to figure out
how. You had any luck?"
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