[The fog reminds Callisto of the underworld more than anything else she's encountered here, and she doesn't much like it. Anyone running into her now will find her wandering aimlessly, arms hugged around her middle, woefully unsure as to whether she's still headed in the direction of the building with the food. She looks for all the world like a lost, lonely child, and she'll even let out the occasional gasping whimper. She'd been wrong, she thinks; this is still Tartarus. This is a trick, and she'd fallen for it, and any second now, she'll feel rock under her feet and the walls will start to close in--
This pitiable impression, however, will be somewhat undercut when she first starts seeing the ghostly figures. These, too, feel reminiscent of Tartarus, and so her first instinct is to strike out at them, roughly shoving and kicking and punching. When this goes unacknowledged, she gets up in their faces and yells in Greek, and when this goes unacknowledged, she lets out a wordless piercing shriek of frustration. Apologies to the eardrums of anyone who might be nearby - though maybe for someone who's been desperately searching for another living, sentient person, it'll be a blessing in disguise.]
to see and be seen
[Callisto has never seen a telephone before. She's not familiar with these numerals, and in fact does not even realize that they're numerals. But when she comes across the phone directory, she's able to match some of the markings on the pages to the markings on the dialpad, and despite having no real idea of what she's doing, she'll call up a few, pressing each symbol on the machine in the order that it appears on the page. Nobody she might manage to reach should expect a productive conversation, though: whenever she's faced with a mysterious voice that she can't understand, she'll just snap something in Greek (speaking into the earpiece, not the mouthpiece; likely it'll sound a bit muffled) and hang up on them. Or she'll leave the phone off the hook and walk away. It's a toss-up.
That's all before she notices the bulletin board, though. Once she does, she brushes past the unreadable notes and zeroes right in on the eye. The sharp, rusty smell is very familiar to her, and just to be sure, she unflinchingly dabs a pinky onto it, bringing it up to her mouth to taste. It's absolutely, unquestioningly blood.
She'll stand there for a good long while, the feeling of being watched a draw rather than a deterrent, because she's pretty sure she knows what this means: finally, finally she has the gods' attention again. She addresses Aḯdēs, who's gotten sick of her troublemaking, and she addresses Árēs, who's started to show interest in her in a way she hopes will be useful someday. Sometimes her tone is pleading, as one might expect from a mortal talking to the gods, but other times it's hostile and threatening - the words of a mortal who has nothing left to lose, and who can't bring herself to care about divine retribution or consequences for insolence.
Eventually, after a long enough time of getting no response, she'll leave the building in disgust. But over the next few days, she'll keep coming back, trying in vain to make contact.]
anything else?
[OOC: Callisto is from ancient Greece and I am in love with the fact that this game allows for language barriers to stay intact if players wish them to, so she has not been magically granted any English-speaking abilities, and she'll have to figure out language and communication stuff as she goes along! SHE WILL NOT HAVE FUN WITH THIS, BUT I CERTAINLY WILL.
Other than that, standard TDM stuff applies: feel free to shoot me a wildcard option if you want to thread but none of the above starters are doing it for you, message me on this journal or Ihdreniel if you need anything, and check out my content warnings for this dumpster fire of a character if you're so inclined!]
Callisto | Xena: Warrior Princess
[The fog reminds Callisto of the underworld more than anything else she's encountered here, and she doesn't much like it. Anyone running into her now will find her wandering aimlessly, arms hugged around her middle, woefully unsure as to whether she's still headed in the direction of the building with the food. She looks for all the world like a lost, lonely child, and she'll even let out the occasional gasping whimper. She'd been wrong, she thinks; this is still Tartarus. This is a trick, and she'd fallen for it, and any second now, she'll feel rock under her feet and the walls will start to close in--
This pitiable impression, however, will be somewhat undercut when she first starts seeing the ghostly figures. These, too, feel reminiscent of Tartarus, and so her first instinct is to strike out at them, roughly shoving and kicking and punching. When this goes unacknowledged, she gets up in their faces and yells in Greek, and when this goes unacknowledged, she lets out a wordless piercing shriek of frustration. Apologies to the eardrums of anyone who might be nearby - though maybe for someone who's been desperately searching for another living, sentient person, it'll be a blessing in disguise.]
to see and be seen
[Callisto has never seen a telephone before. She's not familiar with these numerals, and in fact does not even realize that they're numerals. But when she comes across the phone directory, she's able to match some of the markings on the pages to the markings on the dialpad, and despite having no real idea of what she's doing, she'll call up a few, pressing each symbol on the machine in the order that it appears on the page. Nobody she might manage to reach should expect a productive conversation, though: whenever she's faced with a mysterious voice that she can't understand, she'll just snap something in Greek (speaking into the earpiece, not the mouthpiece; likely it'll sound a bit muffled) and hang up on them. Or she'll leave the phone off the hook and walk away. It's a toss-up.
That's all before she notices the bulletin board, though. Once she does, she brushes past the unreadable notes and zeroes right in on the eye. The sharp, rusty smell is very familiar to her, and just to be sure, she unflinchingly dabs a pinky onto it, bringing it up to her mouth to taste. It's absolutely, unquestioningly blood.
She'll stand there for a good long while, the feeling of being watched a draw rather than a deterrent, because she's pretty sure she knows what this means: finally, finally she has the gods' attention again. She addresses Aḯdēs, who's gotten sick of her troublemaking, and she addresses Árēs, who's started to show interest in her in a way she hopes will be useful someday. Sometimes her tone is pleading, as one might expect from a mortal talking to the gods, but other times it's hostile and threatening - the words of a mortal who has nothing left to lose, and who can't bring herself to care about divine retribution or consequences for insolence.
Eventually, after a long enough time of getting no response, she'll leave the building in disgust. But over the next few days, she'll keep coming back, trying in vain to make contact.]
anything else?
[OOC: Callisto is from ancient Greece and I am in love with the fact that this game allows for language barriers to stay intact if players wish them to, so she has not been magically granted any English-speaking abilities, and she'll have to figure out language and communication stuff as she goes along! SHE WILL NOT HAVE FUN WITH THIS, BUT I CERTAINLY WILL.
Other than that, standard TDM stuff applies: feel free to shoot me a wildcard option if you want to thread but none of the above starters are doing it for you, message me on this journal or