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villagememes2020-11-19 10:10 pm
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test drive — winter

WINTER TEST DRIVE
Welcome to the test drive and thank you for your interest in The Village. This test drive is not game canon but will allow players the opportunity to experiment with game mechanics, the setting, and the flexibility of choice allowed by this game. The following prompts are examples of typical situations characters might face in the game. At least one thread from the TDM is required as part of the game's application process.
The setting details and locations are still being unveiled in the game, so prospective players are welcome to play with established locations or create their own within the general setting of Mathias.( Recommended listening: ♫ )
INTO THE ENDLESS
Winter has arrived in Mathias. Snow falls steadily, big puffy flakes that pile up quickly in drifts as the wind blows them around town. The trees in the forest are covered in it, the branches bending under the weight and shaking when the piles fall from them to the forest floor. The roofs of buildings become solid white and drifts form in doorways as the wind tries to rush inside anywhere it can.
New arrivals wake in the forest, with its winding paths twisting back on themselves as they branch in either direction. It isn't safe to stray from the path, there is a menacing fog that waits just a few yards inward in any direction, but for now, there is nothing impeding movement along those snow-covered paths that cut through the trees. Continue stumbling in one direction and you'll reach the small town, coming out near the mishmash of quaint houses that nestle beside crumbling ruins that used to be homes. But choose the other and you'll seem to stumble on forever, huddling against the wind until there seems to be a clearing up ahead—
And then nothing. The earth opens up before you in a ravine so deep that the bottom cannot be seen. The other side can be seen, tantalizingly out of reach, and there is the sense that safety is just beyond, if only you could get there. But with that sensation is also the knowledge that if you stay here, you will die. The edge seems unsteady, like getting too close would set it crumbling and send you tumbling into that dark endless nothing that waits below...
BODIES WITHOUT SOULS
Benedict Books is nestled quaintly on the square surrounding Mathias's Town Hall, a thick layer of dirt covering the front windows. Looking through those windows provides a much different view than looking directly into the shop through the doorway — vague shapes and forms of figures seem to be inside, though no details can be determined through the streaks of grime. Flickers that resemble flashlights can be seen passing along the windows from time to time, and on occasion there is even a muffled tapping sound that comes from behind the glass, as if someone is trying to get your attention. The same distorted figures can be seen looking through the windows from the inside outward, but moving from one side or the other reveals... nothing. There is nothing there, and perhaps it is all in your imagination.
A portrait hangs at the front of the store to illustrate the namesake of the little shop... that may, in fact, not be so little. Dust covers everything in sight and detritus litters the wooden floor, as if someone left the door open and allowed half the forest inside.
The books are mostly familiar titles from the 1990s and earlier, but close examination will reveal that key details seem to have been changed. They fill shelves in neat lines along the walls and rows in between, the building almost seeming to stretch on forever until, finally, a small office can be seen tucked away in the back. A glance back toward the front door gives the impression that the room isn't that big, after all. Strange that you previously thought so.
Prying the door open is the only way to get inside the small office; the hinges have rusted and are caked with dirt and grime. Search as you might, there are no interesting bits of information to be found here beyond a few inventory lists on the little desk. There is, however, a green and gold safe in the corner that, no matter how many times one turns the dial, simply clicks and clicks. Scratches around the safe indicate that someone tried to get in at one point, though there's no indication as to whether they succeeded.
THE END APPROACHES
Standing at the center of Mathias, the town hall is a modest two-story building that would be welcoming if not for the faded sign, chipped paint, and deafening silence within its empty halls. It's a typical government building, with a reception desk at the front and rows of identical offices within, the names half faded from each door. But what catches the attention is a large bulletin board on the main wall beside the reception desk, once meant to hold flyers or announcements for the community.
What it holds now is decidedly different. Tacked onto the board are scraps of paper covered in an assortment of handwriting styles — requests for supplies should anyone find them, pieces of information shared in the hopes of someone understanding the strange symbols and mathematical equations, notes about those missing or recently deceased. And over the center of the board, tacked on top of other papers, is a map discolored with age. Mathias Township can be read in the corner, a stretch of forest displayed beneath it, but everything else has been smeared to illegibility with red... ink? Upon close examination, a keen eye will realize that the ink is actually blood, though whether it is human is unknown. And scrawled across that forest, nearly covering the illustration of a clearing and a large house within, are the wordshe is coming
A number of tarnished metal pushpins are scattered around the edges of the board, waiting for future messages to be shared, and a stack of pristine white paper and pile of cheap ballpoint pens rest on one of three chairs beside the board. The chairs are clearly meant for those waiting for meetings and are covered in the same layer of grime as everything else in the building — everything except the pens, paper, and bulletin board.
Alice Quinn | The Magicians | will match format
The Endless
[ Her first thought is that George Ball is after her again, until she remembers she already gave him what he wanted, and he's not the type to waste his time. Alice sighs shakily as panic loosens its hold on her. It's certainly some kind of spell, or a world yanking her in, or someone who remembers her as a niffin— something or someone malicious, who pulled her into this foggy, snowy forest.
Getting to her feet, Alice dusts the snow off her clothes. There's a path, and anything beyond it just gets foggier, until it's so thick she can't see her hand in front of her face. (Yes, she tried it, and about faced and got back to the path.) Okay then. She'll stick to the path. She might be feeling like she should just quit everything altogether, but she's not willing to let herself get killed (again). She won't just throw away her life, Quentin's last gift to her.
The chasm reminds her of the endless well on the mountain of ghosts, and so it doesn't scare her. Most people aren't afraid of heights so much as they are of falling, and that's the primal fear that snakes down Alice's spine. She steps back from the edge and thinks about levitating herself to the other side. Could she do it? Would her right hand be able to steer magic correctly, stabilizing it for the duration of the crossing? It's more likely to make the spell launch her up into the air and fall to her death one way or another, and given this is a new world, it's not worth the risk.
She tries (and fails) to cast something with her right hand— a little ball of light. It comes out like a bright, brief flare that feels hot against her palm. She shakes out her hand, then flexes and clenches her fingers. A new, nervous habit she's picked up, courtesy of the Couple. ]
Shit. [ Muttered, under her breath.
After a moment, she sighs. ] Okay. Backtrack and take the other path.
[ And damn if this doesn't feel like some fucked up fairy tale. ]
Bodies w/o souls
[ How could anyone expect Alice to not spend time in a bookstore?
The selection is frustrating, but at least it gives her some information about what year it is or may be. The inventory lists in the back office helpful in that regard, but otherwise this proves a largely useless endeavor.
Until she sees the safe.
With a new goal, she forgets about the lights and the tapping in the windows. This right here, it's actually achievable. She tries several different spells to try and unlock it, and then goes and sits at the desk, grabs a pen and paper, and starts to work on probability problems. There are only a finite amount of possibilities for the combination. Easy stuff, if time consuming.
Eventually, she needs light, so she works with what's in the office and manages to get a little fire going in a mug. It's warm, and the glow casts dancing shadows on the walls. The light spills out into the store. ]
The End Is Near af
[ The bulletin board couldn't be more unsettling if it tried. Blood, a cryptic, threatening message— a warning?
By this point, frustrated with her lack of success at finding anything out so far, Alice is glad to find some stray math problems to puzzle out. Taking some pen and paper and one of the equations on the board, she sits down at the reception desk and starts to solve it. What a nerd.
When she's done, she pins the equation and the solution on the board. ]
Hope that helps someone. And whoever's blood this is, I hope you're okay.
Wildcard
[ hmu,
End is Near af
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Alice purses her lips and scowls at the bulletin board a while longer, and then turns to the man.
"What do we know about the town so far?"
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He shrugged.
"Anything else you want to know?"
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"Two things. One, who are you? Two, cowboys?"
Does that mean there are horses and/or a farm, because... that'd be really nice.
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the endless.
thank fucking god for alice quinn.
elena's hands are tucked into her sides as she pushes herself through the snow. she feels like she's been wandering for hours—and aimlessly at that, although that's one thing she doesn't want to admit to herself right now—and the ball of light is an answer to her prayers.
her breath hitches in her throat and burns. pulling her arms from out around herself, she waves them pathetically and tries to lengthen her strides to catch up to the silhouette and ball. ]
Hey!
[ this silhouette at least doesn't disappear (or turn out to be a tree, god, she's so over trees). it does occur to her that there's a chance the being up ahead of her could be a foe and not a friend, but elena hardly cares. she's cold, her skin feels stiff, and everything inside of her aches. whoever is up ahead has to be better than the foe she left behind when she fell to the ground of mystic falls' woods. ]
Hey, stop!
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You know what, she's not going to think about that right now.
Instead she turns to the figure coming up to her, making a fist, as if she could punch them hard enough to do some actual damage. ]
What do you want?
[ Cautiously, but with an edge to her voice that says she can put up a fight. Her left hand is fully functional, magically. ]
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Did you wake up in the snow?
[ we're just going to cut straight to the punch here. there's no point in answering her question. what she wants is a way home, a hell of a lot of answers, and maybe a nice thick parka to keep her entire body from turning into ice. her answers won't help her see her as a friend than a foe, but hopefully her own question will. ]
in which alice does not make a pun on how literal a dead end it is
Yeah. And I've tried going off the path. No luck.
[ Pursing her lips, she risks a glance back at the chasm, loosening her fists a little as she looks at the woman again. ]
That's a dead end. I'm going the other way on the path now.
again, i say: thank god for alice quinn
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it's real bookstore hours
He's a bit surprised at how empty it is, given the fact he's sure he saw someone possibly inside. But maybe this place shouldn't surprise him anymore, and he just hopes he doesn't get ghost kidnapped again when he realizes he is definitely not alone.
His steps bring him to the office, and all he can really do for a moment is stare before relief washes over him. ]
Alice.
[ Does he seem delighted to see her? He is. ]
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Eliot.
[ She freezes in place. Eliot. They've been through so much together, all of it because they both loved one man around whom great and horrible adventures swarmed. They loved him, mourned him, and made a pilgrimage to say goodbye to him.
And now, they're in this weird, desolate place. A fellow magician. A trusted friend.
She puts the pen down and stands up. ]
Jesus. I'm so glad you're here.
[ Her voice cracks a little there. She was starting to feel really isolated, not unlike when she was in Library prison, though the guilt wasn't as massive this time. ]
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[ Which he thinks is weird once he's said it, because Quentin is here, and Eliot thought for a long time that he wouldn't ever need anyone else if he could just have Quentin back.
But he can't quite place what it is about Alice that inspires the sudden flood of emotion in him. It doesn't really matter. He's stepping forward, long legs covering the distance between them so he can pull her into a tight hug. ]
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I'm— I wanna get that safe open.
[ Reluctantly, she pulls away and nods at the safe. ]
Maybe there's only expired stock certificates in there, but I wanna know for sure.
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➝ the end is near af.
slides this mage disaster inJohn Constantine leans against the doorway of the reception room, cigarette in his mouth, watching the new arrival go at it with the scribbles. His hands are in his pockets. The smell of cigarettes would be the only thing that alerts someone to his presence.
Namely because he really wants to see if she's going to be figuring out whatever she's working on. No one else has ... yet. ]
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But it's too late now.
She's doing well enough with the math. And maybe some of the terms in the equation for warped somehow, because she's pretty sure she'll be able to solve it in another minute or two.
If only she could breathe fresher air, so she could more easily ignore her regret. ]
Do you mind? The smell is bothering me.
[ She doesn't even look up. ]
I'm almost done, if this is your smoking spot.
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[ Punk, fuck the rules, ect.
John raises his eyebrows at the back of her head, taking another long drag off the cigarette. Not that he plans on finishing it just to make her a bit happier. It just calms the nerves. ]
Find anything useful?
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[ Or at least, there's no one to enforce them if they were on the books.
Alice keeps scribbling numbers and parentheses and all the rest, pausing only occasionally to glance up the page to check the flow of her work. ]
Not really. I'm not sure solving this will do anything but make me feel like I've actually been productive, but I'll take it.
[ It's not that she's bored in this strange new town in a strange new dimension or world, with its weird bookshops and ghost town feel and overall creepy atmosphere. It's that she's frustrated because she hasn't found a single solid clue as to what's going on. ]
Why, got something to offer?
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end is near
He sees the woman pinning a fixed equation on the board and he hums thoughtfully, thinking about the equations scrawled across the wall in his and Five's room at the boarding house.] You and my brother would probably get along.
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Is he a big math person too?
[ A huge nerd? Charlie was. Of course he was, he went to Brakebills too. And even though he's irreplaceable, another nerdy brother figure would be nice to have. ]
Maybe we could figure this out if we worked together.
[ She sees know that while she did solve the equation, it isn't the correct equation. Goddamnit. How did she even make those tiny transposition errors at the start? Is age starting to catch up to her? Stress? Probably stress. She's only 28. ]
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Maybe. Good luck. He's not the best at people... [He says the last bit like it's an apology for his brother's future, inevitably awful or rude behavior.]
Klaus, by the way. [He offers her a grin and a hand for a shake.]
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[ All of it, and yes she's talking about herself, self-deprecation in her tone.
But at least this guy— Klaus, is not like that. She shakes his hand and even smiles a little, relieved that he just went for it. ]
Alice. I just got here, more or less. I woke up in the woods. Is that... normal?
[ Because if it is, then maybe there's a portal out there. ]
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Endless; holds u closer tiny dancer
He's not sure if he is or not. He's not sure where he is, just that 'here' is a dilapidated village from the 90s, vague and cruel in its' whimsy the same way Fillory was, but with a coat of paint that's long since peeled off.
So he follows the beacon, and he hopes it isn't one of the village's cruel tricks, like a familiar mirror in a long, secret tunnel. Because he swears he sees what he thinks is Alice fucking Quinn.
No.
He's imagining her figure in the distance. He has to be. This is too much of a good thing. ]
Alice?
;;
Slowly, heart racing, she turns around. ]
Quentin.
[ And finally, the warmth of soul-deep love spreading through all of her. Even if it's an illusion, she can't help how she feels. Magically disabled, ready to walk out on the quest for the world seed, alone and afraid and largely powerless, she can't help but want this to be real. And even though he could be an enemy cloaked in Quentin's image, she walks to him, fast at first, slow and stopping a few feet away from him, aware that maybe this is how she dies. ]
How did you— how are you here?
[ "You're dead" hangs in the air between them, unspoken but bright and shivering in her gaze. Please be real. Please let this be real, or at least a pleasant dream. She's so tired of nightmares. ]
Bodies w/o souls
He also just wants something to read.
When he spots the light coming from the office, he heads to the back, the sense of walking too long giving him vertigo. He looks back--and the front of the store is right there, with those figures moving in the glass. He shudders and hurries on to the office.
So here Alice, have an exceptionally well-dressed man in a custom suit and a trilby that somehow manages to look good on him instead of ridiculous. He glances around the office--and his eyes land on the safe. Then he looks at what she's working on. He grins. ]
There are faster ways to crack a safe.