Jun. 24th, 2021

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test drive — summer

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SUMMER TEST DRIVE

Welcome to the test drive and thank you for your interest in The Village. This test drive is not game canon but will allow players the opportunity to experiment with game mechanics, the setting, and the flexibility of choice allowed by this game. The following prompts are examples of typical situations characters might face in the game. At least one thread from the TDM is required as part of the game's application process.

Prospective players are welcome to play with any of the established locations within Mathias.

The final round of applications will be processed in August.

( Recommended listening: )





UNTO OBLIVION

Summer has arrived in Mathias. The days are warm, the nights are cool, and much of the autumn debris has cleared from around town. Only a few stray leaves and fallen branches remain, their crisp colors at odds with the new season. It's something that may cause some to wonder, while others may not even notice the oddity.

New arrivals wake in the lush forest, with its winding paths twisting back on themselves as they branch in either direction. It isn't safe to stray from the path, some ominous feeling pushing you to not venture beyond what you can clearly see, but there is nothing impeding movement along those winding paths that cut through the seemingly infinite trees. Continue stumbling in one direction and you'll reach the small town, coming out near the mishmash of quaint houses that nestle beside crumbling ruins that once were homes. But choose the other and you'll seem to wander on forever, lost in an ocean of green leaves and speckles of sunlight that taunt you with a freedom you haven't yet attained. Suddenly, there seems to be a clearing up ahead—

And then nothing. The earth opens up before you in a ravine so deep that the bottom cannot be seen. The other side can be seen, tantalizingly out of reach, and there is the sense that safety is just beyond if only you could get there. But with that sensation is also the knowledge that if you stay here, you will die. The edge seems unsteady, like getting too close would set it crumbling and send you tumbling into that dark endless nothing that waits below...




TO SEE AND BE SEEN

Standing at the center of Mathias, the Town Hall is a modest two-story building that would be welcoming if not for the faded sign, chipped paint, and deafening silence within its empty halls. It's a typical government building, with a reception desk at the front and rows of identical offices within, the names half faded from each door. But what catches the attention is a large bulletin board on the main wall beside the reception desk, once meant to hold flyers or announcements for the community.

What it holds now is decidedly different. All across the board are push-pins with scraps of torn paper clinging to them, large ones and small, bits of writing visible at the frayed edges of a few. There on the floor are the formerly ordered scraps of paper, now ripped and crumpled and scattered in all directions. In an array of handwriting styles: requests for supplies should anyone find them, pieces of information shared in the hopes of someone understanding the strange symbols and mathematical equations, notes about those missing or recently deceased.

And with the papers ripped away from the board, what was once hidden is now fully visible: An eye. A strange, ornate eye with three lobes, painted in still-wet red. And upon close examination, a keen eye will realize that the paint is actually blood, perhaps even human.

The longer someone stands there, the more it will feel like they are being watched, even studied, with great interest. It's a sensation that lingers and stays with them even when they exit the building.




NOT AS IT SEEMS

From the outside, Baneberry Hall seems like your ordinary rich person's house, spawling and bigger than it has any right to be, but one would be mistaken to assume anything of the sort. Even the baneberries that cover the back lawn leading to the forest treeline are deceptive: harmless in appearance but fatal to any foolish enough to eat them.

The building is decaying from within. The rooms have begun to rot, from the parlors and libraries still done up in grand and expensive style to the bedrooms that have locks on the doors and bars on the windows. There are restraints in some of those bedrooms, while others are bereft of sharp objects. In the hall closets, there are identical sets of white pajamas of all sizes, and the offices have locked cabinets full of a rainbow of sedatives. The names on doors and in logbook lists are all smudged beyond legibility, and any paperwork has been water-damaged and weathered, leaving no indication of who may have been kept in those bedrooms or why. But within each room, there is an item that is familiar to one of the unfortunate souls now wandering its halls...

A beloved book, a handwritten letter from a loved one, a medal earned through years of service. As caked in dust and grime as anything else, each item is placed in its room as if it belongs there, as if it might have been there for years. But it couldn't have been. None of them have any memory of being here before, and that unnerving sense of familiarity is just their mind playing tricks on them.

Isn't it?


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Mar. 8th, 2021

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test drive — spring

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SPRING TEST DRIVE

Welcome to the test drive and thank you for your interest in The Village. This test drive is not game canon but will allow players the opportunity to experiment with game mechanics, the setting, and the flexibility of choice allowed by this game. The following prompts are examples of typical situations characters might face in the game. At least one thread from the TDM is required as part of the game's application process.

Prospective players are welcome to play with any of the established locations within Mathias.

( Recommended listening: )





GHOSTS OF THE LIVING

The fog moves in quickly and without warning, not from the waterfront but the forest, cascading through every street in a thick wave of white. It is not a soft blanket enveloping the town, but a heavy weight pressing down, threatening to suffocate as the sky is blotted out and no one can see more than ten feet in any direction.

Those who are outside when it rolls in are left wandering blind, hoping that a randomly chosen direction will lead them to shelter or another living soul. There are perhaps even those who were lucky enough to already be inside when the fog descended, quickly closing doors and windows to keep it from creeping in. Wherever they are, the residents of Mathias will soon notice that they are not the only ones in the fog.

Anyone out in the fog is left disoriented, possibly losing their sense of time and place, and it is only after prolonged exposure that they will begin to feel off. A sense of being ill will cling to them if they are in the fog for too long, including dizziness, lightheadedness, or nausea — the time it takes to manifest varies from person to person, as does the duration it will last after leaving the fog.

With all of these elements at play, the first strange apparitions encountered may be assumed to be figments of addled minds, tricks played by psyches struggling to cope with the strange reality they've found themselves in. But before long, there will be no denying that the Others in the fog are real. Appearing almost wraithlike and startlingly recognizable, these figures even feel a bit like ghosts to those who can sense such things, though everyone will feel that there is something wrong about them. Truly, there are many things wrong that residents will begin to notice as they encounter more and more of the spectres that do not acknowledge their presence in any way. They simply exist, silent and subtly terrifying like so many things in this town.

Like misty ghosts of those who have been in the town at one point or another, the Others appear as those who have died or disappeared and even those currently within the town. The likeness is truly uncanny, to the point of being completely terrifying, made even more so when they realize there is no way to communicate with the Others. They do not acknowledge anyone's presence nor anything said to them. At times, they may be only one in an area, or there may be a dozen existing in the same space. There is no limit to how many people can see them — if they are there, they are seen by all.

The Others do not enter buildings and cannot be contained in any way. They can appear at one moment and be gone in the next, or they can exist in one place for hours on end. Whether standing stationary or slowly wandering throughout the town, there is no discernible purpose to them. There is something absent and distant in the way they hold themselves, the way they walk, and their expressions, as if even they cannot grasp what is happening.



A BIT OF EXPLORATION

There are plenty of places in which to get one's bearings and hide from the fog.

There are businesses on the square, nestled around and extending out from the Town Hall. There is a schoolhouse nestled by the southern treeline, not from the rather expansive makeshift cemetery at the end of Jackson Boulevard that is courtesy of a few kind residents in town. To the far north of the square is a sprawling garden, now covered in snow, and a greenhouse that once supplied the botanical shop. And to the east and west, beyond the business square, is are residential districts.

The eastern district sprawls all the way to the beach, with some houses in perfect condition and others beginning to show significant signs of age. The western district, however, is nothing but decay. From the beginnings of rot to completely collapsed and little more than a pile of proverbial bones, none of these homes are anything resembling livable. Well, as far as one can tell, at least. For between the streets of Hill Lane and Stine Road there is a crack in the earth. A dozen feet across and fifty feet down, there is no way across.



TO SEE AND BE SEEN

Standing at the center of Mathias, the Town Hall is a modest two-story building that would be welcoming if not for the faded sign, chipped paint, and deafening silence within its empty halls. It's a typical government building, with a reception desk at the front and rows of identical offices within, the names half faded from each door. But what catches the attention is a large bulletin board on the main wall beside the reception desk, once meant to hold flyers or announcements for the community.

What it holds now is decidedly different. Covering the board are tacked-on scraps of paper covered in an assortment of handwriting styles — requests for supplies should anyone find them, pieces of information shared in the hopes of someone understanding the strange symbols and mathematical equations, notes about those missing or recently deceased. And painted directly across the center of the board, visible in the gaps between the pieces of paper, is a symbol in dark red. While peering at that obscured symbol, a strange breeze ruffles the papers, revealing a little more, just enough to—

An eye. A strange, ornate eye with three lobes, painted in still-wet red. And upon close examination, a keen eye will realize that the paint is actually blood, perhaps even human.

The longer someone stands there, the more it will feel like they are being watched, even studied, with great interest. It's a sensation that lingers and stays with them even when they exit the building.



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Nov. 19th, 2020

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test drive — winter

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WINTER TEST DRIVE

Welcome to the test drive and thank you for your interest in The Village. This test drive is not game canon but will allow players the opportunity to experiment with game mechanics, the setting, and the flexibility of choice allowed by this game. The following prompts are examples of typical situations characters might face in the game. At least one thread from the TDM is required as part of the game's application process.

The setting details and locations are still being unveiled in the game, so prospective players are welcome to play with established locations or create their own within the general setting of Mathias.

( Recommended listening: )





INTO THE ENDLESS

Winter has arrived in Mathias. Snow falls steadily, big puffy flakes that pile up quickly in drifts as the wind blows them around town. The trees in the forest are covered in it, the branches bending under the weight and shaking when the piles fall from them to the forest floor. The roofs of buildings become solid white and drifts form in doorways as the wind tries to rush inside anywhere it can.

New arrivals wake in the forest, with its winding paths twisting back on themselves as they branch in either direction. It isn't safe to stray from the path, there is a menacing fog that waits just a few yards inward in any direction, but for now, there is nothing impeding movement along those snow-covered paths that cut through the trees. Continue stumbling in one direction and you'll reach the small town, coming out near the mishmash of quaint houses that nestle beside crumbling ruins that used to be homes. But choose the other and you'll seem to stumble on forever, huddling against the wind until there seems to be a clearing up ahead—

And then nothing. The earth opens up before you in a ravine so deep that the bottom cannot be seen. The other side can be seen, tantalizingly out of reach, and there is the sense that safety is just beyond, if only you could get there. But with that sensation is also the knowledge that if you stay here, you will die. The edge seems unsteady, like getting too close would set it crumbling and send you tumbling into that dark endless nothing that waits below...


BODIES WITHOUT SOULS

Benedict Books is nestled quaintly on the square surrounding Mathias's Town Hall, a thick layer of dirt covering the front windows. Looking through those windows provides a much different view than looking directly into the shop through the doorway — vague shapes and forms of figures seem to be inside, though no details can be determined through the streaks of grime. Flickers that resemble flashlights can be seen passing along the windows from time to time, and on occasion there is even a muffled tapping sound that comes from behind the glass, as if someone is trying to get your attention. The same distorted figures can be seen looking through the windows from the inside outward, but moving from one side or the other reveals... nothing. There is nothing there, and perhaps it is all in your imagination.

A portrait hangs at the front of the store to illustrate the namesake of the little shop... that may, in fact, not be so little. Dust covers everything in sight and detritus litters the wooden floor, as if someone left the door open and allowed half the forest inside.

The books are mostly familiar titles from the 1990s and earlier, but close examination will reveal that key details seem to have been changed. They fill shelves in neat lines along the walls and rows in between, the building almost seeming to stretch on forever until, finally, a small office can be seen tucked away in the back. A glance back toward the front door gives the impression that the room isn't that big, after all. Strange that you previously thought so.

Prying the door open is the only way to get inside the small office; the hinges have rusted and are caked with dirt and grime. Search as you might, there are no interesting bits of information to be found here beyond a few inventory lists on the little desk. There is, however, a green and gold safe in the corner that, no matter how many times one turns the dial, simply clicks and clicks. Scratches around the safe indicate that someone tried to get in at one point, though there's no indication as to whether they succeeded.


THE END APPROACHES

Standing at the center of Mathias, the town hall is a modest two-story building that would be welcoming if not for the faded sign, chipped paint, and deafening silence within its empty halls. It's a typical government building, with a reception desk at the front and rows of identical offices within, the names half faded from each door. But what catches the attention is a large bulletin board on the main wall beside the reception desk, once meant to hold flyers or announcements for the community.

What it holds now is decidedly different. Tacked onto the board are scraps of paper covered in an assortment of handwriting styles — requests for supplies should anyone find them, pieces of information shared in the hopes of someone understanding the strange symbols and mathematical equations, notes about those missing or recently deceased. And over the center of the board, tacked on top of other papers, is a map discolored with age. Mathias Township can be read in the corner, a stretch of forest displayed beneath it, but everything else has been smeared to illegibility with red... ink? Upon close examination, a keen eye will realize that the ink is actually blood, though whether it is human is unknown. And scrawled across that forest, nearly covering the illustration of a clearing and a large house within, are the words

he is coming

A number of tarnished metal pushpins are scattered around the edges of the board, waiting for future messages to be shared, and a stack of pristine white paper and pile of cheap ballpoint pens rest on one of three chairs beside the board. The chairs are clearly meant for those waiting for meetings and are covered in the same layer of grime as everything else in the building — everything except the pens, paper, and bulletin board.


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Nov. 4th, 2020

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➝ welcome to my hell - let me share it with you!

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New to the game? Is your canon fairly niche, or just one that many don't know in the game? Fear not, a solution is here! Welcome to the...

SHARE MY CANON MEME



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Nov. 2nd, 2020

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love meme #1

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❤️ LOVE MEME ❤️

It's a rough time for everyone and we could all use a few nice words to cheer us up! Use gifs, elaborate prose, or emojis, all that matters is we shower each other with praise, affection, or high-fives for shared shenanigans.
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Oct. 28th, 2020

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ye who enter here » emp/atp/ama

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ABANDON ALL SANITY, YE WHO ENTER HERE

Welcome! We're so glad to hear that you're interested in The Village. Designed as a small, limited run game with a fixed ending in which characters may alter their own outcome, the game will rely heavily on the eerie and unsettling, and provide opportunities for all to investigate the mystery of what happened to Mathias Township... and what is happening to them.

Because this game is a little unusual, we're taking a slightly different approach to our first Enable Me Please / App This Please post — namely, we've added an Ask Me Anything section! This is a place to ask questions of our current players, who can speak to our non-standard structure, plot and involvement heavy environment, and cozy small ooc community.

We hope you decide to give our strange little game a try! Take a peek at our calendar to find out when our next app rounds will be processed, and get your spook on over at our test drive meme!

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Sep. 5th, 2020

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test drive — autumn

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test drive — autumn
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Welcome to the test drive and thank you for your interest in The Village. This test drive is not game canon but will allow players the opportunity to experiment with game mechanics, the setting, and the flexibility of choice allowed by this game. The following prompts are examples of typical situations characters might face in the game. At least one thread from the TDM is required as part of the game's application process.

Since not all setting details have been made available yet, you are welcome to invent your own general locations for this test drive. There are no living souls in Mathias Township beyond the player characters. In fact, there are no signs of life at all... We hope you enjoy your visit.

( Recommended listening: )




— the fog —


It moves in quickly and without warning, not from the waterfront but the forest, cascading through every street in a thick wave of white. The fog is not a soft blanket enveloping the town, but a heavy weight pressing down, threatening to suffocate the sky is blotted out and you can see no further than your outstretched hand.

Those outside when it rolls in are left wandering blind, stumbling toward shelter as you're unable to even see your feet beneath you, let alone any obstacles in your path. Perhaps you call out for help, hoping for another voice to guide you toward shelter or simply another living soul. Or perhaps you were lucky enough to already be inside when the fog descended, quickly closing doors and windows to keep it from creeping in. Can you hear those voices crying out? You recognize some, but the others... Are they really there at all, or are you alone here and simply beginning to finally lose your mind?

And perhaps the most important question: Do you answer?



— portents —

You wake up with an ache in your head and a cloudiness to your thoughts, your body sprawled on the ground in a location you don't remember going to. As you sit up, the world spins and start to clutch your head — to realize there's something on your hand. A symbol, a word, a streak of wet paint or ink. You don't recognize it or have any memory of how it got there...

Or how the much larger depiction came to be on the wall or the floor around them. You can see it shining wet in the glow of whatever light source is nearest, but something instinctual urges you not to touch it. If you defy that urge, it burns, a searing pain that radiates from the matching mark on your hand.

Did you do this? Or was it done to you? The person approaching may have answers — or accusations.



— past deeds —

The Town Hall stands at the center of Mathias Township, a modest two-story building that would be welcoming if not for the faded sign, chipped paint, and deafening silence. It's a typical government building, with a reception desk at the front and rows of identical offices within, the names half faded from each door. But what catches your attention is a large bulletin board on the main wall, once meant to hold flyers or announcements for the community.

What it holds now is decidedly different. Tacked onto the board is a torn scrap of paper with words scrawled almost illegibly in dark red ink.

why did this happen


Upon close examination, a keen eye will realize that the ink is actually blood, though whether it is human is unknown. And beside that scrap, a symbol has been drawn in dark black marker — it resembles a feather or a branch, but you've never seen anything like it before. It scares you even as you know it is perhaps the most important thing you have ever seen in your life.

On the floor below the bulletin board are more scraps of paper scattered amongst grime and dust, most blank but some with other strange symbols scrawled in a variety of inks, perhaps matching the pens and markers scattered near the baseboard. Some are small enough that they might have once been part of the same page, creating something larger. And to the far side, a pristine stack of crisp white copy paper and an unopened box of ballpoint pens.

What do you do?



code bases by tricklet
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